Ping packets flags.
More...
#include <meshPacketFlags.h>
◆ MeshPingFlags() [1/3]
| MeshPingFlags::MeshPingFlags |
( |
| ) |
|
|
inline |
◆ MeshPingFlags() [2/3]
| MeshPingFlags::MeshPingFlags |
( |
uint16_t |
raw | ) |
|
|
inline |
◆ MeshPingFlags() [3/3]
◆ Clear()
| void MeshPingFlags::Clear |
( |
| ) |
|
|
inline |
Clears frame control flags to it's default values.
◆ operator uint16_t() [1/2]
| MeshPingFlags::operator uint16_t |
( |
| ) |
|
|
inline |
◆ operator uint16_t() [2/2]
| MeshPingFlags::operator uint16_t |
( |
| ) |
const |
|
inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ IsResponse
| volatile bool MeshPingFlags::IsResponse |
True if ping packet is response to ping packet request.
◆ Reserved1_2
| volatile bool MeshPingFlags::Reserved1_2 |
◆ Reserved1_3
| volatile bool MeshPingFlags::Reserved1_3 |
◆ Reserved1_4
| volatile bool MeshPingFlags::Reserved1_4 |
◆ Reserved1_5
| volatile bool MeshPingFlags::Reserved1_5 |
◆ Reserved1_6
| volatile bool MeshPingFlags::Reserved1_6 |
◆ Reserved1_7
| volatile bool MeshPingFlags::Reserved1_7 |
◆ Reserved1_8
| volatile bool MeshPingFlags::Reserved1_8 |
◆ Reserved2_1
| volatile bool MeshPingFlags::Reserved2_1 |
◆ Reserved2_2
| volatile bool MeshPingFlags::Reserved2_2 |
◆ Reserved2_3
| volatile bool MeshPingFlags::Reserved2_3 |
◆ Reserved2_4
| volatile bool MeshPingFlags::Reserved2_4 |
◆ Reserved2_5
| volatile bool MeshPingFlags::Reserved2_5 |
◆ Reserved2_6
| volatile bool MeshPingFlags::Reserved2_6 |
◆ Reserved2_7
| volatile bool MeshPingFlags::Reserved2_7 |
◆ Reserved2_8
| volatile bool MeshPingFlags::Reserved2_8 |
The documentation for this struct was generated from the following file: